关于About
把东西做得刚好,
是我唯一的偏好。 Getting things exactly right
is my only real preference.
我做数字产品、工具和界面。多数时候是独立的,有时和人合作。
我的工作方式很像做木工:先看清楚材料的纹理,再决定怎么下刀。技术选型、视觉语言、交互结构,在我这里不是三个阶段,而是同一件事的三个面。
我不太相信「快速迭代」能解决方向问题。方向错了,迭代只会让你更快到达错的地方。所以我宁愿在前面多花时间,把问题问对。
I make digital products, tools and interfaces — usually on my own, sometimes with others.
The way I work is close to carpentry: read the grain of the material first, then decide where to cut. Stack, visual language and interaction structure are not three phases to me; they are three faces of one decision.
I do not believe fast iteration solves a direction problem. Iterating in the wrong direction only gets you there sooner. I would rather spend the time up front and ask the question properly.
几条做事的原则A few working principles
- 01
先减法。能删掉的东西,通常都不该加进来。Subtract first. If something can be removed, it usually should never have been added.
- 02
界面不该解释自己。需要说明书的地方,是设计没做完的地方。An interface should not explain itself. Where it needs a manual, the design was not finished.
- 03
慢一点,但做对。返工是最贵的速度。Slower, but right. Rework is the most expensive kind of speed.
- 04
没有算法。这个站没有推荐、没有统计追踪、没有订阅弹窗。No algorithm. No recommendations, no tracking, no subscription pop-ups on this site.