关于About

把东西做得刚好,
是我唯一的偏好。
Getting things exactly right
is my only real preference.

我做数字产品、工具和界面。多数时候是独立的,有时和人合作。

我的工作方式很像做木工:先看清楚材料的纹理,再决定怎么下刀。技术选型、视觉语言、交互结构,在我这里不是三个阶段,而是同一件事的三个面。

我不太相信「快速迭代」能解决方向问题。方向错了,迭代只会让你更快到达错的地方。所以我宁愿在前面多花时间,把问题问对。

I make digital products, tools and interfaces — usually on my own, sometimes with others.

The way I work is close to carpentry: read the grain of the material first, then decide where to cut. Stack, visual language and interaction structure are not three phases to me; they are three faces of one decision.

I do not believe fast iteration solves a direction problem. Iterating in the wrong direction only gets you there sooner. I would rather spend the time up front and ask the question properly.

几条做事的原则A few working principles

  1. 01

    先减法。能删掉的东西,通常都不该加进来。Subtract first. If something can be removed, it usually should never have been added.

  2. 02

    界面不该解释自己。需要说明书的地方,是设计没做完的地方。An interface should not explain itself. Where it needs a manual, the design was not finished.

  3. 03

    慢一点,但做对。返工是最贵的速度。Slower, but right. Rework is the most expensive kind of speed.

  4. 04

    没有算法。这个站没有推荐、没有统计追踪、没有订阅弹窗。No algorithm. No recommendations, no tracking, no subscription pop-ups on this site.